The Great Dragon War

The Great Meeting

The party made it to the northern town of Dragon's Roost. After a "short" stop at the Dead Beak Inn for some good mead and some getting to know the friendly locals, they discovered that the town is mostly destroyed…overran with Goblin Dragoons. They also spotted a Giant Undead—which made for a very strange twist. The party checked out the small room behind the Old Claw's Inn, and the town well only to find out that one of the friendly locals who joined with them was a shape shifted Grand Norse Dragon!!! who rules these northern lands in the shape of a human king named Vegtan. He had sought them out for a strange yet soon to be discovered reason. The party found shelter that night in an abandoned, fortified building. While they slept, strange things happened. While in magicslumber, The Warmaster enhanced their equipment in order to make them into the new company: The Dragon's Marked!



After settling in from the long journey to Dragon's Roost the party took an break to get their things in order. During this time Einar got word of trouble in his homeland Neidmar and returned to handle the problems in the old keep. Leif and Oona joined him on the trip to help with the problems. While Xexor returned to her mountain homelands to deal with an new strange tribe on their clans land. They call their self's the Hoops. They claimed they come from a faraway place Xexor discovered them in an old abandoned Dwarves ruined battle keep from the old empire. In the keep is a strange Portal or gateway that opens at unknown times or for unknown reasons.

When the party made it to an house sometimes use by travelers in Neidmar they were resting up for the final leg on to the old keep. A strange goblin walks right in on the resting party to their surprise and intrudes himself as Bane. When all is said and done it turns out that this goblin is an assassin as well as undead! Now the party has an new member to help with the grand campaign. So they travel to the old keep to see about things.

Well at the old keep in Neidmar the party had a long battle with more Goblin Dragoons and two very unhappy Bugbears that the Dragoons had planned to have for a meal or six. It all took place inside the old stables which were about to fall down due to extreme old age when the battle ensued fiery magic was used by both sides and the place burned down along with any more evidence of what might be at the root of all there strange troubles. Then after the battle a strange little lizard like creature was running from a pack of Goblins out to have a easy meal. The party catches him and finds out it is the same one spotted in Dragon's Roost.  before all is said in done Bane heals it and it changes into its full grown kind a Draconian of some kind that can even fly it states the keeper of the horn is it master and refers to Einar who found a strange horn in Dragon's Roost. But before they can get to much information it flies off and says it will be back.

Still at the keep or what is left of it the last remaining tower standing is surrounded by some kind of black magic that no one can get near it at the moment. Along with some gold some strange gems where discovered it turns out to be rare Enhancement Gems. These gems can be used with the right processes and time to enhance armor and weapons with better magic's.


The great keeper of battle

The Trial


The party returned from their personal  journeys to continue the great war saga. Einar and his band are at the local tavern and come upon some fellow marked members the sly Morthos the thief and the strong dragon hearted Alek the paladin of Bahamut.  They meet the Old Inn keeper and had some good drinking and heard some of the local history of the area and about one of the items n the position of Einar that it is a Horn of Calling. The horns owner has many horns but this one was one of the favored ones and is "looking for it." The next day come the trials both with sore heads and the actual trial. They did battle with some undead and even dealt with an Lodi they where some tough battles but they survived and won the trials.

Well during the course of the day they discovered that the old keep on the hill has some kind of connection to the plane of the dead!  The one they thought that was Vegtam was the evil joker god himself Loki.  During the trials they came upon an Valkyrie living statue that was called to the battlefield during the course of conversation she came to see about this Vegtam that was supposed to be here in Midgurd. She told them that in fact that Vegtam was resting after having to heal a fallen hero in his great hall. She then "borrowed" the great horn to call Odin's aspect to the site. once was all said and done they discovered it was a very sick ruse on Loki's part. the old town of Dragon's Roost was all but destroyed and occupied by the living undead and dragoons everywhere. This goes to show that the evil involved in this war goes to no ends.


Odin gave the lordship to the battle group Dragon's Marked to restore order to the town and local areas with the town somewhat restored the local towns folk are coming out of hiding and setting up shop again. "The old keep still stands at least the last tower for now".  The Valkyrie Brynhilda has be asked to help the battle group and will be found in and around the town she now lives in the" old guard tower" in the middle of town. So very important things did come from this Odin did keep this battle group to keep up the great war and granted them with one of the "Draupnir Rings" his master ring makes. They know it can help them with speaking, dealing with otherworldly magic's, and granted them some kind of powerful feat or power.  What this power is no one but Odin knows and has not reviled it yet!

The trails where completed with some interruption In the form of a small black dragon landing in the middle of the trials. This little one now has an interest in the group and will continue to check up on them!  But something did come from all this the new  battle group The Dragon's Marked!!

The local Inn has a very special keeper interest in the area as at one time he was the mage king of these lands. There have been some troubles from the local hoop tribes in the area as well a strange flying ship has been discovered in the area as well. The town has a basic forge up and running. A mages tower formed over night and seems to be open for business. Some basic guilds are setting up shop to represent their interests in the area including the rumored shadows guild. Odin's worshipers are rebuilding the long house in his name. and more are heard to be coming to the rebuild town of Dragon's Roost.


So what shall become of the party will the helpless little monsters with very sharp teeth get their deserved meals finally we shall see.

The keeper of Battle

To the top


Well the journey now has been set to getting to the Dwarves Battle keep. Party members Einar, Hildor, Oi, and Bane. Start to the path to use the barge of the dead has failed. But chance has come up with a new route a old smugglers cave into the Dragons Roost Mountain has been discovered. the former owners a strange lot an old dwarves druid and old forest orc that had a hired an new requirt Dragon's Wall Guard as some extra muscle that was told for their cover story but they had spiked his mead in the local tavern the "Drop Inn" to get him to join their little cover story. Well with the party being involved they discovered that these persons where going to ambush them later on so things where handled. And the Dragon's Wall requite join the team for a small share of the profits still under the strange drug that was given to him went away from his post and join the party.

Well the journey to the mount went a little astray the teleport was off by a few miles and the rest was a walk to the tunnel. But during the walk they discovered a cave lair Bane at the parties request disabled the trap guarding the entrance. so the party went inside and discovered it to the home of a Dwarves were bear. But when all was said and done the party decided not to attack and talk to him to discover that the person inside was just minding his home and they just left. But the were bear said they will meet again!  So they made it to the tunnel without the loss of life or limb for once.

At the tunnel they discovered an old dwarven pillar stating this was to heaven's and hell's door. After entering the tunnel the wall closes behind them trapping them to going through the dungeon! so some ways in they discover the path is trapped so they are on the defensive.  One of the first rooms was empty.  The second was guarded but a nasty pit/trap. The new member to the group a powerful monk OI jumped it with easy and even had time to do some fancy air flips! disables the trap the goes right into the room.  Only to discover some undead on the other side of the door. Things to note from the battle was there was an Cleric of Orcus looking around and or looting but quickly used the teleporter in the room. And  a very polite Vampire who quickly used the porter too. The party found a very powerful scroll of teleport "Stuff" ;). In the room the discovered very well stuffed book case of powerful tombs and the such. A well stocked wine and beer rack !! The strange animated scull table that once was in the service to the old mage king of Drop Inn teleported back to him. Bane claimed a old death shroud from the vampire coffin. The part also discovered in and chest 3, +2 Enhancement gems with 900 gp. Bane runs over to something shiny and gets teleported off.

Well after dealing with the dungeon's cleaner a jelly of sorts they find Bane eating "Something on the floor again". They think it is the way to the gateway.  After getting past the traps the party enters the room with one handle pulled the portal changes to red two pulls it changes to blue. So the party decides to walk through the blue portal. With one loss the poor Dragons Wall Paladin was lost to a very nasty trap that sliced him in two.  Where will the party teleport to Heaven or Hell ? Now that they have lost their healer what will that do to them? Will Bane ever get full?

 The Battle group Dragon's Marked has as a whole shared experience Leveled to a"<u> fourth level group</u>"

Deeper into the Keep

Well the party continues into the keep trying to make it to the forge. Along the way they discover some details. The keep is keeping itself up by using the power over death with keeping some of the former keepers around by the undeath. The keep has no Helm to get it up and flying. The demon prince orcus has some interest in the keep. There has been vampires involed also drow vampires. So it will be a very hard fight to clean the keep out and take control.

The next level is the engenering level right below the comand deck. If they can get the internal defenses online the keep can rid itself of the intruders. On the command deck is also a teleport circle once that level is secure the rest of the keep can be sealed and dealt with as needed.

As the world spins


Well the party got the keep moved from the top of mount Dragon's Roost and set down next to the great Tree. The internal security systems are online and control restored still infested with all kinds of problems. They have set off into the Dark Earth to recover the strange Hoop Mage. Once they made it to the other side of the portal it closed leaving them with no quick way back. So the explored a strange structure and cleaned house on the lower level and meet bane who jumped threw a strange portal. The party followed and ended up in a strange station. After discovering some strange tech like the elemental bracers and a strange glowing orb. The meet the race know as klicks mostly inscetoid with cyberenhancments. They asked the party to remove the goblin infestation. Upon exploring the party discovers that the goblins are make a battle keep of their own.  The Hoop Mage agreed to help them out if they deal with the goblin battle keep "Bane's Blade of Light". The party might destroy, or even if they have the right stuff Steal it from them. Things noted about the keep it has better weapons but look like they are longer ranged but much weaker then the Dwarven Keep's weapons.

The Hoop Mage also knows how to train on the use and construction of such weapons. This will be needed to get the new cannons online for the Dwarven Keep. If the party can get the Goblin keep it can be used to upgrade the Dwarven Keep in many ways depending on the party's chose.

But the party has discover a new way to deal with problems a side effect of the Dark Earth party members can swap out nearly as needed. Will this power continue to work once they leave the strange Klicks base or even Dark Earth. They party has started to notice as they remain there they are feeling strange side effects. Not sure if it is from the strange realm they are in and what it will do to them!!!

One thing to note is the party's magic starting to fail or is these new one's forming.

Into the Dark


Well the party so far has took out a Klicks Hive Ship.  Stolen an Unrefined Dwarven Battle keep with several updated systems and weapons. One main problem is how to jump to the astral sea to make the voyage home. They now have the might of the Klicks Navy after them. Lucky for them they have the best weapon with them the Keep just need to get some of the systems jump started one way is to find a dragon shard located deep underground in Dark Earth. If handled right this can bring back magic to the dark earth and start up and teleport circle too. Well something's have be learned the elemental braziers are linked to bane some way but can be unlinked. Basic Force weapons can be made by the party and maintained. Force launchers are being developed by the Storm rider's. The Orlean in the party is developing a force launcher to be added to the armor they wear. The powerful monk has adapted very fast movement. The new member has tech enhanced weapons self retracting long vibro blade and a force based heavy shield installed as part of his body as he is a living construct. And a force beam weapon to reach out and hit someone.

Now the group prepares for the entry to the deep caverns below Dark Earth. Things known about these are dark dwellers, old forgotten cities from ages past, strange metal beings that look like they live but have strange wire veins instead of blood. Even a very strange large lizard is known to be deep in the cave network with a large strange jewel that glows and hovers about it is even said it speaks to the lizard.

Will the goblin present interfere with the party do they know about them coming into the great cavern where they are about to start the finishing parts of the other Battle Keep. Also it is known they have some smaller craft that was to be placed on the first keep there and the one ready for the newer keep. Can they be stolen, copied or destroyed?

Even Deeper Into the Dark Abyss


Well the party has started the long involved delve into the dark and discovered a small sub race of the Klicks that seem to be even more organic than the rest of the race.  They have discovered the base that the Gamma Goblins are using. The party discovered some other Dragon's marked for the first Non Human wars in the deep being used as slaves from the dark dwarves there. Along the continue delve they discovered a deactivated mining robot of eleven nature. When the party continued a run in with an old friend Blackie the dragon. So now the party will continue to go deeper into the caves to deal with the goblins and their befriended tribe of dark dwarves. things to think on how do the Elves have to do with things.

Hello there we come to say HI


Ok been a while since an update. The extra party members where a plant from bane and have been removed. The party has went deeper into the under dark  dealt with an necromancer in a strange fungous forest that was corrupting the area. The party attached the wizard who escaped threw a teleportation circle . After the Myconid attacked the party thinking they were the ones corrupting them. The party was getting over whelmed then Oi discovered to destroy the Hive Plants. After a very long battle they destroyed the fungus and cleared the area. After they interacted with the strange door in the hallway. After finding its name password lead to a sub plane with a Bane the Goblin Demon Price there! they left just before he discovered them at the open portal! A blast of fire blew threw and scorched the nearby cave. The door reappeared and they went back to reinter act with it and boom it blasted the whole party!! TPK Now they are in some strange demi plane onboard a strange ship for the dead and dammed. With another one on the event horizon in chase. Will they fight them, run for it, stop to say "Hello we come in peace"? They know the location of a strange Island where a Draco Lich come from will they make for port there? Only time will tell how can they return from the land of the undead .


One thing to note they were not snuffed out of existence why?

The main boss they are going to deal with is a Demon!

Is there a connection with the necromancer and this strange plane?

Welcome to Kansas


Well after the party realized they had been under a charm spell from a necromancer. They party was stripped of their equipment and was chained. With lots of luck and a little wreaking the chain lock spell was busted the party overwhelmed the necromancer and disposed of him and continued on to recover their equipment and was forced to leave the Dark Earth and retunded to the Realms threw a strange portal. They then decided to check out the old Dark Masters Tower again upon a deadly battle with some of his constructs and finally killing one of his balrog necromancers  the underboss left threw a trap door leading in to the lower caves. The party uncovers a stash of enhancement gems 2 each per member +! base gems. They have capture a Iron Cobra also the party is modding it with the ability to fly with wings. The way back up through the tunnel was sealed up to make the party continue along the underdark cave system and found a blockade that was destroyed and discovered a battle between a dwarven enclave and the White Rabbit who called upon the party as allies to help destroy the party but in the confusion of the battle one escaped and sounded the alert to the rest of the enclave and they took little time to retreat to a better defended position to deal with these "Deep Dwarves". The battle keep taken in dark earth has been started the process of combining with the Old Keep that will bring it online fully purged and restored to proper battle mode complete with a strange mix of crew constructs and the lichen Storm Rider Clan. The white rabbit has his minions hard at work on training the crew on how to use and maintain the weapons as well as construct new and more as needed. The Glider Craft are being installed to the party will sone have a mobile base that can be hidden from scrying and will be there new base to start to strike out from. The keep can resupply the party, has full guild support , and all things that was available from Dragons Roost is available too. The party has noted that there modern weapons do not seem to function in the realms the ones using the elemental powder seem to work. but with practice they can be used with some speed and have to hitting power on par with some of the realms weapons. But these strange Dark Earth weapons will be stored until the secrets to have them function is understood.


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