The Great Dragon War

The Civil Tribes


Well the party discovered a huge vein of dragonite in the strange swamp cave tower and have sent a sample of the raw metal to be refined and is able to enhance metal made items very much so but the martial is very hard to refine and use.  The company of darkness has made an appearance after their lord was taken out. This is some of the very root members of the Overlords' primal forces have not been spotted before until this run. Now the Dragon's Marked has been put on the hit list of the Overlord Hoards!! The party was able to activate a Blacken Holy Acid trap and killed the one hundred strong skeleton strong companies in one fell swoop!!!

They made their way out only to be attacked by some more bat mimics but they were quickly dispatched and they marked the area for more mining in the future. After making it to the cross roads again the discovered traps set by the goblins trying to cause troubles for the party but they shape shifted into mice and said whatever and made it to the crystal caves. After disarming a very nasty trap they when into a side cave and discovered UG and MUG trying to destroy a set of strange floating crystals. Young Mr. Johnny talked to them in orkish and convinced them they where allies and found out some strange things going on that their queen was a vampire and had protected them for as  long as they could remember. They had smashed a shard mind and were trying to steal some Enh gems. Well it was not long until the party took out the two numb skulls' and helped out Lady Firestone. She helped out them when a battle took out between dragoons and the Civilized Humanoids took place. After learning about the great dragon shard she joined up on the Dragon's marked side! "More to come on this for sure this is a big point to expand upon but you have to read and tell me about this!"

Then the party checked out the battle seen and discovered a strange Maji Ogre they took mercy upon the beast and healed HIM/HER Maji told them about the Gems and the Co Members at the scene got Four gems each from that cave!! Well the party meet with a huge battle party from the Civil Tribes and when back to meet the Queen. Upon seeing the queen on party member was in lust/love with her, another saw something strange at first then saw the best looking Dwarven Females they ever laid their eyes upon, but the last party members had to fight the urge to bring up their lunch!! Before them was one of the oldest looking phase spider they very seen? And upon its neck was a strange pendent that has charm powers and she was using it to control the Civil Tribes. After a lot of hook and crook the pendent was dissolved by nanites "sneaky dwarves!" and a commune with Bahamut! The party freed the Tribes of her but they had to free bane how was going to be feed to her.  He helped them out in destroying the spider but he killed some nonparty members before he teleported away. After the webs settled the Civil Tribes asked the party to help them with her two other sisters that live at the other ends of the caverns. They are from a strange land where in the early days when the primordial's where at war Bahamut envoy help save this tribe and educated them and has made this on par with the tribes of the Civilized Realms.

But the party now has in their position another artifact!! Possibly another powerful ally in the Great War. A new member on the keep The Lady Firestone. The Powerful Dragonite!!! The stuff that Artifacts are made from! To properly be used a god forge will be needed and deep in these caves are rumored to be one guarded be a powerful dracoid!

three way


Well the party made their way down into the tunnels underdark more after some minor battles they ended up at a tree way to go straight into another subsurface forest, or to an strange crystal cavern, or to a swampy cavern with a strange tower they choose the tower as they flew to the top they were attacked by bat mimics and killed just about the whole lot but one did attack and joined up and ending up cloning a party member and made an escape! Well then they made it to the top and found Bane and one of the Thirteen Vampire lords talking some plans. It was decided to sneak up and start a teleport block and destroy them but a miss attack destroyed  the spell and bane teleported out and the vampire lord was stuck and with lots and lots and lots of damage was taken out a Major Blow! But now they have to escape the caves what will be waiting for them outside and below on the ground. Will the party check out any other areas here or go back.

Welcome to Kansas


Well after the party realized they had been under a charm spell from a necromancer. They party was stripped of their equipment and was chained. With lots of luck and a little wreaking the chain lock spell was busted the party overwhelmed the necromancer and disposed of him and continued on to recover their equipment and was forced to leave the Dark Earth and retunded to the Realms threw a strange portal. They then decided to check out the old Dark Masters Tower again upon a deadly battle with some of his constructs and finally killing one of his balrog necromancers  the underboss left threw a trap door leading in to the lower caves. The party uncovers a stash of enhancement gems 2 each per member +! base gems. They have capture a Iron Cobra also the party is modding it with the ability to fly with wings. The way back up through the tunnel was sealed up to make the party continue along the underdark cave system and found a blockade that was destroyed and discovered a battle between a dwarven enclave and the White Rabbit who called upon the party as allies to help destroy the party but in the confusion of the battle one escaped and sounded the alert to the rest of the enclave and they took little time to retreat to a better defended position to deal with these "Deep Dwarves". The battle keep taken in dark earth has been started the process of combining with the Old Keep that will bring it online fully purged and restored to proper battle mode complete with a strange mix of crew constructs and the lichen Storm Rider Clan. The white rabbit has his minions hard at work on training the crew on how to use and maintain the weapons as well as construct new and more as needed. The Glider Craft are being installed to the party will sone have a mobile base that can be hidden from scrying and will be there new base to start to strike out from. The keep can resupply the party, has full guild support , and all things that was available from Dragons Roost is available too. The party has noted that there modern weapons do not seem to function in the realms the ones using the elemental powder seem to work. but with practice they can be used with some speed and have to hitting power on par with some of the realms weapons. But these strange Dark Earth weapons will be stored until the secrets to have them function is understood.

Hello there we come to say HI


Ok been a while since an update. The extra party members where a plant from bane and have been removed. The party has went deeper into the under dark  dealt with an necromancer in a strange fungous forest that was corrupting the area. The party attached the wizard who escaped threw a teleportation circle . After the Myconid attacked the party thinking they were the ones corrupting them. The party was getting over whelmed then Oi discovered to destroy the Hive Plants. After a very long battle they destroyed the fungus and cleared the area. After they interacted with the strange door in the hallway. After finding its name password lead to a sub plane with a Bane the Goblin Demon Price there! they left just before he discovered them at the open portal! A blast of fire blew threw and scorched the nearby cave. The door reappeared and they went back to reinter act with it and boom it blasted the whole party!! TPK Now they are in some strange demi plane onboard a strange ship for the dead and dammed. With another one on the event horizon in chase. Will they fight them, run for it, stop to say "Hello we come in peace"? They know the location of a strange Island where a Draco Lich come from will they make for port there? Only time will tell how can they return from the land of the undead .


One thing to note they were not snuffed out of existence why?

The main boss they are going to deal with is a Demon!

Is there a connection with the necromancer and this strange plane?

Even Deeper Into the Dark Abyss


Well the party has started the long involved delve into the dark and discovered a small sub race of the Klicks that seem to be even more organic than the rest of the race.  They have discovered the base that the Gamma Goblins are using. The party discovered some other Dragon's marked for the first Non Human wars in the deep being used as slaves from the dark dwarves there. Along the continue delve they discovered a deactivated mining robot of eleven nature. When the party continued a run in with an old friend Blackie the dragon. So now the party will continue to go deeper into the caves to deal with the goblins and their befriended tribe of dark dwarves. things to think on how do the Elves have to do with things.

Into the Dark


Well the party so far has took out a Klicks Hive Ship.  Stolen an Unrefined Dwarven Battle keep with several updated systems and weapons. One main problem is how to jump to the astral sea to make the voyage home. They now have the might of the Klicks Navy after them. Lucky for them they have the best weapon with them the Keep just need to get some of the systems jump started one way is to find a dragon shard located deep underground in Dark Earth. If handled right this can bring back magic to the dark earth and start up and teleport circle too. Well something's have be learned the elemental braziers are linked to bane some way but can be unlinked. Basic Force weapons can be made by the party and maintained. Force launchers are being developed by the Storm rider's. The Orlean in the party is developing a force launcher to be added to the armor they wear. The powerful monk has adapted very fast movement. The new member has tech enhanced weapons self retracting long vibro blade and a force based heavy shield installed as part of his body as he is a living construct. And a force beam weapon to reach out and hit someone.

Now the group prepares for the entry to the deep caverns below Dark Earth. Things known about these are dark dwellers, old forgotten cities from ages past, strange metal beings that look like they live but have strange wire veins instead of blood. Even a very strange large lizard is known to be deep in the cave network with a large strange jewel that glows and hovers about it is even said it speaks to the lizard.

Will the goblin present interfere with the party do they know about them coming into the great cavern where they are about to start the finishing parts of the other Battle Keep. Also it is known they have some smaller craft that was to be placed on the first keep there and the one ready for the newer keep. Can they be stolen, copied or destroyed?

As the world spins


Well the party got the keep moved from the top of mount Dragon's Roost and set down next to the great Tree. The internal security systems are online and control restored still infested with all kinds of problems. They have set off into the Dark Earth to recover the strange Hoop Mage. Once they made it to the other side of the portal it closed leaving them with no quick way back. So the explored a strange structure and cleaned house on the lower level and meet bane who jumped threw a strange portal. The party followed and ended up in a strange station. After discovering some strange tech like the elemental bracers and a strange glowing orb. The meet the race know as klicks mostly inscetoid with cyberenhancments. They asked the party to remove the goblin infestation. Upon exploring the party discovers that the goblins are make a battle keep of their own.  The Hoop Mage agreed to help them out if they deal with the goblin battle keep "Bane's Blade of Light". The party might destroy, or even if they have the right stuff Steal it from them. Things noted about the keep it has better weapons but look like they are longer ranged but much weaker then the Dwarven Keep's weapons.

The Hoop Mage also knows how to train on the use and construction of such weapons. This will be needed to get the new cannons online for the Dwarven Keep. If the party can get the Goblin keep it can be used to upgrade the Dwarven Keep in many ways depending on the party's chose.

But the party has discover a new way to deal with problems a side effect of the Dark Earth party members can swap out nearly as needed. Will this power continue to work once they leave the strange Klicks base or even Dark Earth. They party has started to notice as they remain there they are feeling strange side effects. Not sure if it is from the strange realm they are in and what it will do to them!!!

One thing to note is the party's magic starting to fail or is these new one's forming.

Deeper into the Keep

Well the party continues into the keep trying to make it to the forge. Along the way they discover some details. The keep is keeping itself up by using the power over death with keeping some of the former keepers around by the undeath. The keep has no Helm to get it up and flying. The demon prince orcus has some interest in the keep. There has been vampires involed also drow vampires. So it will be a very hard fight to clean the keep out and take control.

The next level is the engenering level right below the comand deck. If they can get the internal defenses online the keep can rid itself of the intruders. On the command deck is also a teleport circle once that level is secure the rest of the keep can be sealed and dealt with as needed.

To the top


Well the journey now has been set to getting to the Dwarves Battle keep. Party members Einar, Hildor, Oi, and Bane. Start to the path to use the barge of the dead has failed. But chance has come up with a new route a old smugglers cave into the Dragons Roost Mountain has been discovered. the former owners a strange lot an old dwarves druid and old forest orc that had a hired an new requirt Dragon's Wall Guard as some extra muscle that was told for their cover story but they had spiked his mead in the local tavern the "Drop Inn" to get him to join their little cover story. Well with the party being involved they discovered that these persons where going to ambush them later on so things where handled. And the Dragon's Wall requite join the team for a small share of the profits still under the strange drug that was given to him went away from his post and join the party.

Well the journey to the mount went a little astray the teleport was off by a few miles and the rest was a walk to the tunnel. But during the walk they discovered a cave lair Bane at the parties request disabled the trap guarding the entrance. so the party went inside and discovered it to the home of a Dwarves were bear. But when all was said and done the party decided not to attack and talk to him to discover that the person inside was just minding his home and they just left. But the were bear said they will meet again!  So they made it to the tunnel without the loss of life or limb for once.

At the tunnel they discovered an old dwarven pillar stating this was to heaven's and hell's door. After entering the tunnel the wall closes behind them trapping them to going through the dungeon! so some ways in they discover the path is trapped so they are on the defensive.  One of the first rooms was empty.  The second was guarded but a nasty pit/trap. The new member to the group a powerful monk OI jumped it with easy and even had time to do some fancy air flips! disables the trap the goes right into the room.  Only to discover some undead on the other side of the door. Things to note from the battle was there was an Cleric of Orcus looking around and or looting but quickly used the teleporter in the room. And  a very polite Vampire who quickly used the porter too. The party found a very powerful scroll of teleport "Stuff" ;). In the room the discovered very well stuffed book case of powerful tombs and the such. A well stocked wine and beer rack !! The strange animated scull table that once was in the service to the old mage king of Drop Inn teleported back to him. Bane claimed a old death shroud from the vampire coffin. The part also discovered in and chest 3, +2 Enhancement gems with 900 gp. Bane runs over to something shiny and gets teleported off.

Well after dealing with the dungeon's cleaner a jelly of sorts they find Bane eating "Something on the floor again". They think it is the way to the gateway.  After getting past the traps the party enters the room with one handle pulled the portal changes to red two pulls it changes to blue. So the party decides to walk through the blue portal. With one loss the poor Dragons Wall Paladin was lost to a very nasty trap that sliced him in two.  Where will the party teleport to Heaven or Hell ? Now that they have lost their healer what will that do to them? Will Bane ever get full?

 The Battle group Dragon's Marked has as a whole shared experience Leveled to a"<u> fourth level group</u>"


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